Texturing assets
Over the past two weeks I have been completing my long list of materials that needed to be finished. This includes a diffuse, roughness, normal and occasionally a metallic map. Here's the list of all of the materials I have done;
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And here is some screenshots of all of the materials in engine (They are in unlit because the lighting in the house is not finished):
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I am now working on extra assets from a list I made of things to populate the level:
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I made a quick moodboard of things that I want to model:
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I have already started modelling some of the stuff as shown here:
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The next week and a half is planned on just being hardcore asset making and texturing. I will also be polishing anything that needs it.