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Meeting 23

  • Amber Jamieson
  • Aug 3, 2017
  • 1 min read

Attendees: Mike Pickton (Supervisor)

Agenda

  • Show the engine file as it is at the moment.

  • Show the new level design.

  • Show the finished character in engine.

Feedback

  • You could start working on terrain painting.

  • Terrain textures:

  • Grass

  • Dirt

  • Pathway

  • Stone

  • Foliage:

  • Flowers

  • Ferns

  • Weeds

  • Ivy

  • Tall grass seeds

  • The character looks good but the cheeks are very prominent.

  • Make it so you move the cursor instead of using WASD when controlling tile puzzles.

  • Also make the hand move with the cursor when controlling puzzles.

  • Double check the legalities of using Mixamo for commercial use.

  • Do paint-overs of the level design-

  • What does it look like?

  • Focus on the large pieces and then get them modelled and finished.

  • Don't get bogged down in details at the point.

  • Focus on art and architecture.

Objectives for next week

  • Work on the art for the game.

  • Do paintovers of the level.

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