Meeting 21
Attendees: Mike Pickton (Supervisor)
Agenda
Show off all 2D work:
Phe character design development
Phe character design "game" (dress up)
Paintovers of realistic images x3 pages
3D Modular Kit
Paintover/Photobash of modular pieces
Horizon Zero Dawn moodboard and annotations
Artstyle moodboard and annotations
Feedback
Modular feedback:
Make the floors and ceilings as one piece
Put pivots on walls in the middle rather than the edge
Interior and exterior of tower can still be two different meshes even with broken walls (HOWEVER IT NEEDS TO BE TESTED)
Keep the tower like a tardis as the larger the outside of the tower is the less it looks and feels like a tower. The narrower we can get it the better
Place personal effects around the environment
Interacting with objects and speaking about them (THIS IS IMPORTANT FOR LEVEL DESIGN)
Simplifying realistic images may be more beneficial and quicker than painting over them
The splashes of colour in the paintover of the modular pieces, really helps the important bits stand out; it might be nice to try and incorporate some patterns and colours more discreetly elsewhere in the environment, to bring them all together
Objectives for next week
Try out more environment designs
Work on puzzles and overall environment with James