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Meeting 21

  • Amber Jamieson
  • Jun 21, 2017
  • 1 min read

Attendees: Mike Pickton (Supervisor)

Agenda

  • Show off all 2D work:

  • Phe character design development

  • Phe character design "game" (dress up)

  • Paintovers of realistic images x3 pages

  • 3D Modular Kit

  • Paintover/Photobash of modular pieces

  • Horizon Zero Dawn moodboard and annotations

  • Artstyle moodboard and annotations

Feedback

  • Modular feedback:

  • Make the floors and ceilings as one piece

  • Put pivots on walls in the middle rather than the edge

  • Interior and exterior of tower can still be two different meshes even with broken walls (HOWEVER IT NEEDS TO BE TESTED)

  • Keep the tower like a tardis as the larger the outside of the tower is the less it looks and feels like a tower. The narrower we can get it the better

  • Place personal effects around the environment

  • Interacting with objects and speaking about them (THIS IS IMPORTANT FOR LEVEL DESIGN)

  • Simplifying realistic images may be more beneficial and quicker than painting over them

  • The splashes of colour in the paintover of the modular pieces, really helps the important bits stand out; it might be nice to try and incorporate some patterns and colours more discreetly elsewhere in the environment, to bring them all together

Objectives for next week

  • Try out more environment designs

  • Work on puzzles and overall environment with James

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