Meeting 22
Attendees: Mike Pickton (Supervisor)
Agenda
Show tile designs in 2D to 3D to engine.
New/edited/fixed modular kit and test level in engine.
Show spline tile trim.
Art style inspiration (medieval towers and existing games).
The Witness art style and process analysis.
How to I make the walls and floors look like they match/go together.
What the best thing for me to be working on right now? (Character model?)
Feedback
Art style tips:
Use the same stone on the floor that is on the walls to help tie them together.
Use the same colours used in the tiles on the walls.
Use decals to help bring the two together (walls & floors).
Use lighting to help sell the scene (at the moment it is in bright daylight and that's not how its going to be in game.
Make the pillars and accent pieces a different hue or shade to help break up the scene/walls.
Silhouette is key when making something simple look good.
Use decals or props to physically connect the two together (walls and floors) e.g. drapery or foliage.
What should/could I be working on whilst James is doing level designs:
Character design, 3D model, rig and animations.
Sky sphere (with clouds and floating geometry).
Making textures for the terrain.
Objectives for next week
Have a final design for Phe.
Start modelling Phe.