
Modular kit update
A week or so ago I did a post on the modular kit I have made for the game, this is a quick update on that kit after some realising some...

Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...

Environment art style exploration
Recently I have been trying to figure what artstyle the game should have, how stylised it should be and what type of stylisation works...

Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...

Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...

Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...


Week 1 & 2
It's the start of ISMA 5006 and myself and James Broderick are starting the pre-production of ISMA 5008 (our final major practical...

FMP: Guiding Sprites - Postmortem (Pt 1 Characters)
Name: Amber Jamieson P Number: P13194518 Email: amber.jamieson@sky.com Project Title: FMP- Guiding Sprites Project overview: This...

Finishing off the last few things
Over the past two weeks I have been creating extra assets for the level and fixing up anything anyone else needed doing. Here's the list...

Texturing assets
Over the past two weeks I have been completing my long list of materials that needed to be finished. This includes a diffuse, roughness,...