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Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...
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Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
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UE4 Mega Jam
For the First week on the masters we were waiting for things to start so instead of sitting around doing nothing myself, Zhané and James...
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Finishing off the last few things
Over the past two weeks I have been creating extra assets for the level and fixing up anything anyone else needed doing. Here's the list...
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Texturing assets
Over the past two weeks I have been completing my long list of materials that needed to be finished. This includes a diffuse, roughness,...
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Interior textures
I have continued texturing the house interior and it is now all finished. Here's a couple of them: (All of them have a roughness and...
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Texturing
This week I got the lighthouse texture completed with a normal map, roughness and metallic map as well. Here's the final textures;...
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House interior
After finishing last weeks list of things that needed to be fixed I moved onto modelling and unwrapping the interior of the house. Here...
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Modelling the interior assets
Continuing on from last week I started to model the pushies for Olive's bedroom based off of the ones I have on a moodboard here are the...
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Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...