Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...
Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
UE4 Mega Jam
For the First week on the masters we were waiting for things to start so instead of sitting around doing nothing myself, Zhané and James...
Finishing off the last few things
Over the past two weeks I have been creating extra assets for the level and fixing up anything anyone else needed doing. Here's the list...
Texturing assets
Over the past two weeks I have been completing my long list of materials that needed to be finished. This includes a diffuse, roughness,...
Interior textures
I have continued texturing the house interior and it is now all finished. Here's a couple of them: (All of them have a roughness and...
Texturing
This week I got the lighthouse texture completed with a normal map, roughness and metallic map as well. Here's the final textures;...
House interior
After finishing last weeks list of things that needed to be fixed I moved onto modelling and unwrapping the interior of the house. Here...
Modelling the interior assets
Continuing on from last week I started to model the pushies for Olive's bedroom based off of the ones I have on a moodboard here are the...
Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...