Rigging, Sculpting and Apex cloth with Olive
To start this week I got straight on with finishing Olive's body I worked on the things I outlined previously, these being taken from Ben and Craig's feedback.
I then sent over the final model to Ben again to see if there was any little changes left to make and he suggested:
Add a few extra poly's to smooth the silhouette and to help with rigging
Poly distribution is good but add an extra loop in the scarf and possibly smooth the hair
Soft shapes should be soft
Rig her then fix the topology and then unwrap
After fixing what Ben suggested here's Olive's final mesh:
After finishing the model I got into rigging her, she has 3 spine segments, 2x hair braids with 3 segments each, a bone for the tuft of hair on her head, a head, neck, a set of clavicles, a set of arms with 2 segments, 2x hands with 10 finger bones per hand, a pelvis and a set of legs with 2 segments, a set of feet and a set of toe bones.
After rigging her and making sure the deformations were working I unwrapped her.
I then got into using Apex Cloth for the scarf. This caused me a lot of problems as I couldn't get the collisions to work. I then found out you just have to click on the bones and adjust the collisions.
I then ran it to another problem, as shown below;
The scarf kept on shrinking and stretching inside of the model. I messed around with the skinning, the apex settings and collisions; but to no avail. I ended up realising that it was my export settings, I normally export in CM for UE4 but when you export the Apex cloth it doesn't give you a unit option, therefore it was exporting in inches making it smaller and thus it was stretching, clipping and getting stuck on the collisions of a model that was bigger. As soon as I fixed the sizing issue it worked straight away.
I also started to Zbrush Olive, I broke all of the pieces down and started to sculpt them individually. So far I have done her head and hair, just everything neck down to do now.
I will be continuing working on Olive this week, finishing the zbrush work and making sure her outfit and colours are decided on ready for texturing. I have done some quick renders to use for these.