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Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...
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Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...
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Week 1 & 2
It's the start of ISMA 5006 and myself and James Broderick are starting the pre-production of ISMA 5008 (our final major practical...
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The Art of Doodads
Introduction: This is my final hand in for ISMA 5005, I have been working on producing this book for 2 months. The book contains...
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Looking for inspiration
My first practical project is going to be a witch character with a series of props. This will then be used as a set of bench mark assets...
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UE4 Mega Jam
For the First week on the masters we were waiting for things to start so instead of sitting around doing nothing myself, Zhané and James...
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FMP: Guiding Sprites - Postmortem (Pt 1 Characters)
Name: Amber Jamieson P Number: P13194518 Email: amber.jamieson@sky.com Project Title: FMP- Guiding Sprites Project overview: This...
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Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
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Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...
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Rigging, Sculpting and Apex cloth with Olive
To start this week I got straight on with finishing Olive's body I worked on the things I outlined previously, these being taken from Ben...