Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...
Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...
Week 1 & 2
It's the start of ISMA 5006 and myself and James Broderick are starting the pre-production of ISMA 5008 (our final major practical...
The Art of Doodads
Introduction: This is my final hand in for ISMA 5005, I have been working on producing this book for 2 months. The book contains...
Looking for inspiration
My first practical project is going to be a witch character with a series of props. This will then be used as a set of bench mark assets...
UE4 Mega Jam
For the First week on the masters we were waiting for things to start so instead of sitting around doing nothing myself, Zhané and James...
FMP: Guiding Sprites - Postmortem (Pt 1 Characters)
Name: Amber Jamieson P Number: P13194518 Email: amber.jamieson@sky.com Project Title: FMP- Guiding Sprites Project overview: This...
Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...
Rigging, Sculpting and Apex cloth with Olive
To start this week I got straight on with finishing Olive's body I worked on the things I outlined previously, these being taken from Ben...