The Art of Doodads
Introduction:
This is my final hand in for ISMA 5005, I have been working on producing this book for 2 months. The book contains everything that is needed to start creating assets for the game 'Doodads'. This consists of concept art, game play, narrative, level design and more; these are things that I have researched into and have practised in order to become an art director for a small indie company. Thus answering my MA question. The book also goes into depth on art direction issues and questions; answering all the problems that an artist may come across if they were to start producing work on 'Doodads'.
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Gif showing book in Blurb.
Here is the finished book in slideshow format. It is ready for printing and should be sent off soon.
Refection:
Overall I am very pleased with the outcome of this project, I feel like it has helped me get closer to answering my MA question. I have been though the list of things that are outlined to me in my research during this project; by following these guidelines I have placed myself in I feel that I am going in the right direction to becoming an art director for a small indie studio. My art direction skills and knowledge have improved during this project and they will continue to thrive in the next two until I am at the point where I have proven how to become an art director for a small indie company. I would have liked to continue working on this project looking into UI and other avenues of creative direction but overall this project is still answering all the questions I needed it to without these.