Modular kit update
A week or so ago I did a post on the modular kit I have made for the game, this is a quick update on that kit after some realising some...
Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...
Environment art style exploration
Recently I have been trying to figure what artstyle the game should have, how stylised it should be and what type of stylisation works...
Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...
Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...
Week 1 & 2
It's the start of ISMA 5006 and myself and James Broderick are starting the pre-production of ISMA 5008 (our final major practical...
The Art of Doodads
Introduction: This is my final hand in for ISMA 5005, I have been working on producing this book for 2 months. The book contains...
Looking for inspiration
My first practical project is going to be a witch character with a series of props. This will then be used as a set of bench mark assets...
What is the role of an Art Director in a small indie company?
I have gotten to the point in my research where I believe that I understand what I want to be and do with in the games industry. I have...