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Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
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Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...
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Olive's hair and meeting mentors
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...
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Polishing week
Over this past week I have been polishing up some of my work from the past 9 weeks, I have also completed my essay evaluating these...
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Through the gate: Final outcome
After getting all of my assets modelled and baked ready for diffuse texturing last week, I got straight onto texturing at the beginning...
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Through the gate: More sculpting
At the start of the week I was greeted by stas and he gave me some feedback on what to do for this project. I explained I was using it as...
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Partially stylised environment: Through the gate
It was time to pick another project this week but due to me taking time out of this poject due to Off the map stuff I have lost a bit of...
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Stylised shop front: Final outcome
In the last week I continued to texture in the same way as before, deciding on a colour scheme by using an existing palette from one of...
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Shop front: Modelling and texturing
Leading on from last week I decided continue to push the colours further but this wasn't heading anywhere fast. So due to me being far...
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Wilderness Warrior: The final outcome
Continuing on from last week I finished my texturing by Wednesday; here's what it looks like on the separate maps: After getting feedback...