Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they didn't bake too well the first time round.
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After finishing the sculpt I was advised to make the knit on the scarf bigger so it was more readable from a distance. So I went back into zbrush to try and get the scarf looking better; this was hell as it's really hard to get the stencils to match up and I also had a lot of trouble baking this in Xnormal, I would constantly get artifacts.
I finally got something I thought looked better and started to block texture olive with some temporary colours. I also placed in her eyes which a bit funny at first.
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At this time I got back to deciding on Olive's clothing colours, I started off working with autumn colour palettes and then varied them as I went on.
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After getting to this stage I started to eliminate them with advice from Craig.
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After deciding on which ones we like we took two and added patterns to make them look more like pjs.
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I ended up keeping the one that I liked and got feedback from a peer saying that the red of the scarf should be more burgundy and that the eyes clashed so I decided to make them a golden hazel colour. Craig also mentioned that the scarf knit was still too small on the sculpt so he directed me to this tutorial: https://www.youtube.com/watch?v=T5J-rwOdENg. Where I created this:
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A scarf brush; It was still tricky to get the patterns to match up when you finish a stroke but worked a lot better than using the stencil tool. Here's the final normal map on Olive and an updated diffuse:
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I also started to model some little assets for Olive's bedroom just to get ahead in that.
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I will continue to work on Olive this week getting her textures finished and hopefully starting to animate her for engine.