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Designing Olive's House
After getting a base for the characters, I decided to help the guys and get a level design done for the first puzzle/environment (Olive's...
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Polishing week
Over this past week I have been polishing up some of my work from the past 9 weeks, I have also completed my essay evaluating these...
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Through the gate: Final outcome
After getting all of my assets modelled and baked ready for diffuse texturing last week, I got straight onto texturing at the beginning...
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Through the gate: More sculpting
At the start of the week I was greeted by stas and he gave me some feedback on what to do for this project. I explained I was using it as...
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Partially stylised environment: Through the gate
It was time to pick another project this week but due to me taking time out of this poject due to Off the map stuff I have lost a bit of...
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Stylised shop front: Final outcome
In the last week I continued to texture in the same way as before, deciding on a colour scheme by using an existing palette from one of...
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Shop front: Modelling and texturing
Leading on from last week I decided continue to push the colours further but this wasn't heading anywhere fast. So due to me being far...
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Stylised shop front
This week I decided that I was going to do the shop front brief which is the fully stylised environment brief. You are told to concept,...
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Wilderness warrior feedback
After we handed in our projects on friday we got feedback from tutors here's a quick list of things I need to change; Feedback from Stas:...
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Wilderness Warrior: The final outcome
Continuing on from last week I finished my texturing by Wednesday; here's what it looks like on the separate maps: After getting feedback...