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Lighthouse
Over the past two weeks I got all of the assets packed and ready for texturing. Here's a few of the unwraps: Washing machine, Fridge, Bin...
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Interior materials
Continuing on from last week I finished unwrapping everything and packed all of the remaining assets, including the bedroom, bathroom and...
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House interior
After finishing last weeks list of things that needed to be fixed I moved onto modelling and unwrapping the interior of the house. Here...
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Modelling, unwrapping and texturing interior assets
All of the main assets for the house are now modelled, including the bathroom assets: The majority of the house assets are now unwrapped...
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Modelling the interior assets
Continuing on from last week I started to model the pushies for Olive's bedroom based off of the ones I have on a moodboard here are the...
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Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
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Rigging, Sculpting and Apex cloth with Olive
To start this week I got straight on with finishing Olive's body I worked on the things I outlined previously, these being taken from Ben...
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Modelling Olive continued and Feedback from Industry
First of this week I got back into 3DS Max and started to work on Olive a bit more. I started by fixing her hair, as I mentioned last...
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Olive's hair and meeting mentors
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...
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Character modelling and animating
This week was started with desperately trying to find a basis to plan our environment modelling on. On the monday I finally found...