Modelling, unwrapping and texturing interior assets
All of the main assets for the house are now modelled, including the bathroom assets:
The majority of the house assets are now unwrapped as well, these are the ones that are left to be unwrapped:
Shoe rack
Chest of draws (Landing)
Desk (Downstairs)
Washing Basket (Downstairs)
Bin
DVD rack
Bookcase
TV
Coffee Table
Armchair
Sofa
Washing Machine
Fridge
Counter 1, 2 & 3
Light shade
Light bulb
After all of these are unwrapped I will move onto finishing the house model; adding details to the walls and floors. Then everything can be textured.
I started texturing some assets as a test, I used 3d coat and then finished them off in photoshop.
I also worked on finishing burnards model and unwrapped him. We decided to use flipbook textures to create his flames (James has been painting these). I modelled a ball for his main body and then formed 2 sock like shaped around him to be textured with tiling flames.
We also went through the level as a group and made notes on what needed to be fixed over the holiday. This is my list:
Make the plushies varying sizes
Bathroom sink needs to be smoother (add more chamfers)
Fix the smoothing groups on the bed (mattress and pillows)
Make the taps larger on the bathroom assets
The desks legs look weird (downstairs)
TV should be smaller
Add a water plane to the sink