Modelling Olive continued and Feedback from Industry
First of this week I got back into 3DS Max and started to work on Olive a bit more. I started by fixing her hair, as I mentioned last...
Olive's hair and meeting mentors
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...
Character modelling and animating
This week was started with desperately trying to find a basis to plan our environment modelling on. On the monday I finally found...
Designing Olive's House
After getting a base for the characters, I decided to help the guys and get a level design done for the first puzzle/environment (Olive's...
FMP Characters
Here's a quick photo spam post on how the character Olive has progressed from the initial sketches to an almost finalised design. These...
FMP Proposals
Just before the christmas break we had a couple days to get a solid idea down for what we wanted to do for FMP and then pitch them to the...
Polishing week
Over this past week I have been polishing up some of my work from the past 9 weeks, I have also completed my essay evaluating these...
Wilderness warrior feedback
After we handed in our projects on friday we got feedback from tutors here's a quick list of things I need to change; Feedback from Stas:...
Wilderness Warrior: The final outcome
Continuing on from last week I finished my texturing by Wednesday; here's what it looks like on the separate maps: After getting feedback...
Wilderness Warrior: Touch ups and Texturing
This week started off with a lot of unwrapping which I got done fairly quickly, here is everything unwrapped and ready to be packed; also...