Modelling the interior assets
Continuing on from last week I started to model the pushies for Olive's bedroom based off of the ones I have on a moodboard here are the...
Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...
Rigging, Sculpting and Apex cloth with Olive
To start this week I got straight on with finishing Olive's body I worked on the things I outlined previously, these being taken from Ben...
Modelling Olive continued and Feedback from Industry
First of this week I got back into 3DS Max and started to work on Olive a bit more. I started by fixing her hair, as I mentioned last...
Olive's hair and meeting mentors
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...
Character modelling and animating
This week was started with desperately trying to find a basis to plan our environment modelling on. On the monday I finally found...
Designing Olive's House
After getting a base for the characters, I decided to help the guys and get a level design done for the first puzzle/environment (Olive's...
FMP Characters
Here's a quick photo spam post on how the character Olive has progressed from the initial sketches to an almost finalised design. These...
I_DO_TRI Games
This week has been the week of arguing over names and finally we came up with a name for our group/company! We are I_DO_TRI Games we went...