Meeting 20
Attendees: Mike Pickton (Supervisor)
Agenda
Show James' prototype
Show my new moodboard for the tower and talk through different stages
Discuss best option for me as I am waiting on level designs
Feedback
Keep the exterior and interior as separate things; inside to be modular and can be almost like a tardis
Keep the outside rough at the moment; not final
Don't force yourself to design the whole of the tower, focus on the interior first as the towers outside is likely to change
Don't weld layers of the tower:
Make it east to edit/change as the design develops
Acceptance puzzles: combination of previous puzzles from lower levels
Might be cool to have stairs form around the outside of the tower; bricks pull out as you finish puzzles
Look at The Lost Odyssey: A thousand years of dream- https://www.youtube.com/watch?v=ArPH1YGhV1g
Great for the narrative- text and music
Make assets that are likely to be used in game
Make the interior modular and work on that so that we can plough through the level design
Don't lock yourself in on a 50/50 asset, only make assets that are 100%
Blocked up windows in shock and denial: small cracks of light and dust particles
Tower doesn't make sense and that's good
Rattling metal pipes: pressure too high; jets of steam on Anger level
Pretty black and white on Depression level, only warm and cold greys for colour
Wind shows emptiness in Depression
Add movement to empty spaces
Design puzzles dependant on setting and theme
Mansions of Madness power puzzle: https://boardgamegeek.com/camo/a15f24059fe928ac56b2371027d15e4abe964465/687474703a2f2f63662e6765656b646f2d696d616765732e636f6d2f696d616765732f706963313537363431325f6c672e6a7067
Objectives for next week
Start on benchmark to be finished in around 4 weeks