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Meeting 16

  • Amber Jamieson
  • Mar 6, 2017
  • 1 min read

Attendees: Mike Pickton (Supervisor)

Agenda

Feedback

  • Diorama is good nothing that needs changing

  • Book is going well just little things need tweaking

Book:

-Word wrap for text

-Camera page: player never sees the horizon

-Level design page: Here are all the assets/ways of marking the edge of the playable space.

-Level design page: Walk-able space is a lighter value

-3D Harold page: put drop shadows under the Harold's to ground him

-Make a page for colour pallets: what you are using them for----Orange for Harold (if used anywhere else he would get lost)----Bright saturated colours for characters, offerings and UI----Light grey, brown and green used for walk-able terrain----reserved colours for special assets----dark colours are used for non-walk-able areas.

-Include values in the colour pages

-Geometry page: all soft=Sharp things should be avoided because we want a happy, soft, bubbly feel

-Tech breakdown: use geometry for grass and foliage because of alpha optimisation

-Texture page: PBR

-Try to cover 75% of questions people would ask

Objectives for next week

  • Fix all issues shown in 'feedback'

  • Finish book and submit as a PDF

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