Meeting 14
Attendees: Mike Pickton (Supervisor)
Agenda
Look at hut concepts
Show player eye view render and max file
Look at the camera angle diagram
Look at what I have changed in the book
Should I look at doing some UI?
Should I work on level deign?
Feedback
When annotating the camera angle: "you will never see above the horizon line
What about uneven ground? verticality?
Possibly explore level design but by working on art
Justify level design problems with art
What would you need? slopes, walls, ect
Roots and rocks
Where can you and can't you walk?
Find away to break up the doodads from the bg (outer glow in black)
When annotating write two sentences on each thing (write to an artist) e.g: use stonger normal maps for...
Use organic colour schemes; use red, orange and yellow for non foliage items (offerings)
Objectives for next week
Work on a Title screen
Basic level design
Level design assets (slopes and walls)