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Meeting 14

Attendees: Mike Pickton (Supervisor)

Agenda

  • Look at hut concepts

  • Show player eye view render and max file

  • Look at the camera angle diagram

  • Look at what I have changed in the book

  • Should I look at doing some UI?

  • Should I work on level deign?

Feedback

  • When annotating the camera angle: "you will never see above the horizon line

  • What about uneven ground? verticality?

  • Possibly explore level design but by working on art

  • Justify level design problems with art

  • What would you need? slopes, walls, ect

  • Roots and rocks

  • Where can you and can't you walk?

  • Find away to break up the doodads from the bg (outer glow in black)

  • When annotating write two sentences on each thing (write to an artist) e.g: use stonger normal maps for...

  • Use organic colour schemes; use red, orange and yellow for non foliage items (offerings)

Objectives for next week

  • Work on a Title screen

  • Basic level design

  • Level design assets (slopes and walls)

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