Meeting 11
Attendees: Mike Pickton (Supervisor)
Agenda
What do you think of my new project?
What should I be mindful of this time round?
Feedback
Try not to fall flat like the last project (snowy) try and plan a bit so that you will meet the deadline
Think about the layout of the art bible. Possibly using a book format
Treat it like a fully realised art style guide
Include bits of narrative; set the tone for the world (prose)
Decide on mechanics
The game needs to accomidate ____? etc
Look at different cameras; Dota 3 fixed camera (no pitch or yaw) they have half made trees because of this
Figure out a narrative so you can work the art around that
When presenting the work use the concept as the background for the 3d work but faded
Objectives for next week
Decide what content I am putting in the guide
Make a page breakdown (this will help me figure out how long to spend on things)
Start the book and get the format done
Continue with concepting