Meeting 24
Attendees: Mike Pickton (Supervisor) Agenda Show the current version of engine What the best way to come up with a finished looking piece...
Meeting 23
Attendees: Mike Pickton (Supervisor) Agenda Show the engine file as it is at the moment. Show the new level design. Show the finished...
Meeting 22
Attendees: Mike Pickton (Supervisor) Agenda Show tile designs in 2D to 3D to engine. New/edited/fixed modular kit and test level in...
Modular kit update
A week or so ago I did a post on the modular kit I have made for the game, this is a quick update on that kit after some realising some...
Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...
Environment art style exploration
Recently I have been trying to figure what artstyle the game should have, how stylised it should be and what type of stylisation works...
Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...
Meeting 21
Attendees: Mike Pickton (Supervisor) Agenda Show off all 2D work: Phe character design development Phe character design "game" (dress up)...
Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...