Environment art style exploration
Recently I have been trying to figure what artstyle the game should have, how stylised it should be and what type of stylisation works...
Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...
Looking for inspiration
My first practical project is going to be a witch character with a series of props. This will then be used as a set of bench mark assets...
What is the role of an Art Director in a small indie company?
I have gotten to the point in my research where I believe that I understand what I want to be and do with in the games industry. I have...
Narrative in games: Narrative unpicked a look into art direction
After looking at the narrative of Firewatch [1], Inside [2] and Oxenfree [3] I have decided to look into how that narrative might have...
Narrative in games: A look into 3 indie games
Over a couple of days myself and James Broderick played through some narrative heavy games; we both know we want to make games that have...
Workflows/Pipelines
After my presentation on my research thus far I was advised to apply more logic to the workflows/pipeline I had gathered before. So using...
Indie company primary research analysis
After getting some interesting answers from people in industry I decided to collect all in information in one place; so I have a list of...
Online Research Methods Presentation
This is my presentation showing the research I have done thus far on the MA. I'm going to run through this as I did on Thursday and then...